How sages this game Take Up 70 Gb of Ram: Cits: SkyLines General discussions

Without Kevordo Cits: Skylines Jun 30. 2019 at 10:05 Jun 30. 2019 at 12:47 AVOID Workshop and You'll Be Fine. 1,000 Assets Are Rouchly 16GB. so you are ropehhly at 4,000

Without Kevordo

CITIES: SkyLines

Jun 30. 2019 at 10:05
Jun 30. 2019 at 12:47

AVOID Workshop and You'll Be Fine.

1,000 Assets Are Rouchly 16GB. So You Are Rouchly At 4,000 Workshop, Not to Mental You are using award Hundred in your City.

Try Loading Screen Mod and Uncheck The Load Enabled Assets Option, and You Will See How Assets Arewing Ussed in Your City, and itchuld drop to Under 32GB, Depending un of ONDED.

Jun 30. 2019 at 14:11

The more assets you use in game the higher the ram use, for every asset that's placed it eats up ram, if like myself you use a house and create a district full of them then each one of them will require ram and the same goes for Any Other Copies of Assets that Get Placed Or ZoneD in, Loading Screen Can Help Help There to Reduce The Mesh's Textures and Materials BY SHARING THEAMH Instance Needs More Ram.

This is a quick run download on how my machine is doing ram and pagefile wise.
My Workshop Folder is 16.1gb
My user Creed Addons is at 688MB
The Game and DLC's Add 10.5gb
So all in i have arund 27gb of assets

Ingame Use:
My Ram is 32gb of Which 27-29gb Was Being Used
Pagefile Was 32gb of Which 27gb Was Being Used

I worked out by doubling my pagefile to 64GB it reduced actual ram use to around 13GB and pagefile is around 50GB on my small 35k rural save, i wouldn't have expected there to be such an offload to my pagefile as i thought 32GB of each would be more than enough to cope with what i have active in game and what's sitting waiting to be used, so if you have high ram usage it pays to offset some of this to free up actual ram by upping your pagefile to 3 x your physical Ram at Most.